A downloadable game for macOS

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 A raycasting engine using Wolfenstein 3D (1992)'s  rendering algorithm.

Raycasting is a rendering technique to create a 3D perspective in a 2D map. Back when computers were slower it wasn't possible to run real 3D engines in realtime, and raycasting was the first solution. Raycasting can go very fast, because only a calculation has to be done for every vertical line of the screen. 

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wolf3d.zip 7 MB

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